Vl@D-34

I am Vl@D-34

Welcome to my personal selection of eSport videos

The Electronic Sport video blog

Welcome!
Esports also known as electronic sports is a form of competition using video games and whether you care for it or not it's undeniable in the last decade is become a booming industry with grossing $696 million only this year an estimated by the global leader of eSports intelligence newzoo to gross over $1.5 billion in 2020.
But where did it all come from?

From game to competition

October 19th 1972 this is the first record of video game based competition, which was held at Stanford University.
What did they play you may ask? Spacewar, Stanford students were invited to an intergalactic space war in olympics where the winner would go home with a year subscription to The Rolling Stones.
Years later in 1980 Atari held their own competition for their game Space Invaders, which was on a much bigger scale than Stanford's having over 10,000 participants, it’s prize pool consists of a stand-up arcade machine Atari 800 computer and some gift cards.
Even though these competitions were very innovative and the following groups in gaming media thus creative was never before seen most would consider the birth of eSports be in the 1990s with the internet becoming more widespread PC gaming would find substantial amount of growth and the first real eSports competition would be seen 1997's red Annihilation tournament, which featured the game Quake the winner Thresh would be considered by many as the first eSports player and came home with a Ferrari shortly after the cyberathlete professional league also known as CBL was created which was start offering upwards of 15,000 dollars in prize money.

The pro's talk

- Never had plans to be a Pro Gamer it was you know, really no such thing. I went from just a kid playing games to being sponsored and making a hundred, hundred fifty thousand dollars ( -Dennis “Thresh” Fong).

A whole genre of eSports was created as well. The RTS Starcraft Brood War would be released in 1998 and will be a big step towards the eSports we know today RTS stood for realtime strategy and was a style of game that contrasted the often seen first person shooter.

Out of all things, it's growth in Korea was the most notable and was a kind of its own the building of broadband internet networks fall in the 1997.
Asian financial crash was most a tribute to this unique growth many people were left without work and wanted to look for something to do in their spare time, which would be supplied by the prevalence of internet cafes that allowed anyone on the street to walk in and spend the day playing by the year 2000.
You could watch Starcraft on TV in Korea with the channels 0GN and MPC game which it was by the millions and on the other side of the world people would be creating mod of Half-Life called Counter-Strike like startcraft it would become a major influence on eSports and most notably would become the primary game for 2001's CPL the game went from playing second fiddle to Quake to overtake it in only year and it was impressive for the worldwide success it had.

- Counter-Strike is different than anything else. You had to buy your weapons only a couple bullets killed you, you went and did something risky early or something stupid. You were stuck watching for the full five minutes. (- Jason “ Alchemist” Baker).

From Korea to the World

Through the early 2000s televising eSports would become a popular goal.
Both South Korea was the only country to have done this consistently. They had dedicated channels broadcasting 24 hours a day something no other country could match. This would show the Koreans cultural acceptance of playing video games for a career, which created a new breed of super star only a couple years later would another genre of game be created.

The MOBA Defense Of The Ancients was the first of its kind being a massive online battle arena that took the strategic play of the real-time strategy and incorporate a team play aspect to it.

It was a 5v5 which would make the game even more difficult to understand and to master the highest level.

- A good, eSport needs to be absolutely miserable to play. It's true because as a viewer you watch Dota 2 and you watch these guys and you know that stress, you know that pain, you know that dragging that brings down on you and you might love the game, but you don't necessarily want to play it. It's actually just as enjoyable to watch someone else suffer.

... to pro players

The middle late 2000s would produce many notable crews as well as new gaming leagues to supply tournaments the scene went from ten tournaments in 2000 to about 260 in 2010.
And with the growth new games like League of Legends would emerge even Dota itself would soon have it's sequal accessible the international a DOTA tournament, that would be held alongside the first Beta release Dota 2, which changed the scene permanently, it was the highest prize pool ever seen in eSports boasting 1.6million dollars total where the highest prize pool prior to that was only 510.000$ at the time many people even doubted the rumors that it would be 50,000 but the announcement excited everyone and attracted the best in the world to compete, but the competition would come with a twist it would be played on Dota 2 putting everyone out of their element.

-TI was on such short notice hey, we're gonna make a tournament 1 million dollars we were like okay, it's like is this real.

Only months later Justin.tv released Twitch a gaming based live streaming website where eSports would find a home and outrageous success. It was a platform that everyone could watch and didn't have to be broadcasted in a format that was very professional because it wasn't on TV.

In the same year Twitch showed an impressive growth to 8 million unique viewers after parting with Starcraft the largest competition and in the following years eSports will grow exponentially League of Legends will go from 200,000 concurrent viewers in its first season the world championship to 1 million in the next and 5 million after that today the peak concurrent viewers of Worlds 2017 would reach 80 million.
With the giant increase in community recognition almost every eSport would find growth even games like Super Smash Bros Melee that were created over a decade before it would gain new players and cheering fans.
And with all that historical moments will be created along with players becoming Legends. You'd have players like Dendi that would have a story behind them you grow up in a poor family and start playing DOTA only to become a champion and a person that the fans love to watch doing thing no one would do and adding character to seen those rare to see before. This was the case for many players from many different games and we'll make the richness the community only better.

From around 2015's now major sports teams people and anyone with a bunch of money would start to invest the eSports.
You would see teams like NRG invested in by Shaq, Echo Fox by Rick Fox, Magic Johnson would invest in Team Liquid and even Ashton Kutcher would invest in a website that allowed people to bet on eSports, but it wouldn't be until late 2017 were history would be cemented at the time the Legal Legends North American championship series had teams who could stay at the top this meant that they're only a couple teams that were able to stay in the league for many years.
In 2016 it would be announced that the championship series would be franchising in North America, which meant that there would be permanent team's new investors coming in to purchase positions a minimum set salary for the players a new schedule and most importantly an enormous amount of money.

NBA teams like the Golden State Warriors the Cleveland Cavaliers and the Houston Rockets would find their way in the league this combined with new investors in almost all the teams let the players being fought over for the upcoming season being signed to hundred thousand dollar contracts and a never-before-seen million-dollar yearly contract.
This was a historic step towards professionalism in eSports, never before had a league done this and now you can compare them even more to regular sports since that's all the history so far we decided to ask kids our school where they thought it was going:

  • - Esports I'd kind of say I have to say that like if you're thinking if like the olympics as like a test of physical strength and how fast someone is or how strong someone is you can kind of think of like eSports as like a mind test like how fast someone's reaction times are and how fast they think and how will they could like communicate so I feel like eSports is gonna get bigger as like technology increases because throwing a javelin is always gonna be throwing a javelin but as computers advance more, there's gonna be more ways you can test your skills with that as well, so I think it'll get more popular.
  • - For the future of eSports I think that i'ts very popular and will continue to grow and will continue to be loved by many.
  • - I think in the future that there is gonna be like degrees for eSports and it's gonna be a way bigger deal. It's gonna be way more showed on the media and It's just gonna make alot of money.
    I think it's gonna get popular for certain games but not all games. It's not gonna grow as a whole is just gonna grow individually.
  • - What do you think eSports is?
  • - Video games.

The World Of Competitive Gaming

The World Of Competitive Gaming

Competitive Gaming started in where else? Silicon Valley in October 1972 the world's first video game tournament was held at Stanford University's AI labs the game? Space war riveting, eight years later gaming giant Atari hosted the first major video gaming tournament over 10,000 people showed up eager to see which sharpshooter could save our planet from pixelated aliens.
Now the 80s that's when we saw gaming competitions popping up in mainstream media, and it was the premise of the 1982 sci-fi hit Tron.

Here to view The World Of Competitive Gaming

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Gamers earning millions

Gamers earning millions

Are they the athletes of tomorrow or gaming geeks who just got lucky? Discover the future face of sport in E-Sports Superstars.

Let's start with Big Daddy

Here to view Gamers earning millions

From playing at home to the arena

From playing at home to the arena

- Inside the billion-dollar eSports industry

It hits you like a ton of bricks, the roar of the crowd it's like a pumped-up mix of WrestleMania meets the Super Bowl.
These are the sports stars of the future in all around the world people packing up massive arenas just to watch them play.
Video game, in a billion dollar industry these pros some still in their teens are racking up wins and stacking up cash. I'm talking six figure salary.

Welcome to the world of eSports.

Here to view From playing at home to the arena

A New Perspective

A New Perspective

Join the three world-class Dota observers skrff, PimpmuckL and Weppas on their ride bringing you closer to their passion – and learn about their underrepresented, but invaluable effort to make esports as enjoyable and exciting as it is today.

Here to view A New Perspective

China's pro gamers

China's pro gamers

China has become the center of the e-sports industry. More than a half a billion people around the world watch professionals play computer games like World of Warcraft via live stream. Most of the top teams come from China. E-sports is a multi-billion euro business. Players can earn up to two million euros per year, and transfer fees have reached levels paid for professional footballers. The industry is dominated by teenage boys and men in their early twenties. But women like Alice Zhang are also entering the professional gaming scene.

Here to view China's pro gamers

A How Scump Became the King of Call of Duty

The King Scump

Long-time Call of Duty fan favourite Scump has won everything there is in the esport, maintaining remarkable consistency across several CoD titles to keep competing at the highest level as a pro gamer since his first event in 2011.

Here to view The King Scump

Press Start: An Esports Documentary

Press Start: An Esports Documentary

Press Start: An Esports Documentary goes over the history, present, and future of the world's next big thing. This is our first attempt at a documentary formatted video, but we hope you enjoy it anyways! This project was in collaboration with my partner, Justin Lee. You can find his socials alongside mine.

Here to view Press Start: An Esports Documentary

 FIFA eSports

FIFA eSports - What does the future hold?

FIFA Ultimate team gives pro fifa players such as FaZe Gorilla, FaZe tass and many other pro players a chance to make their name on the FIFA eSports stage. But what is it REALLY like when you sign for a PRO footballers team? Find out in this short documentary! We take a short look into the life of Liam, a pro FIFA player for Northampton Town FC.

Here to view FIFA eSports

Gaming. More Than Just A Hobby. Short eSports documentary

Gaming, More Than Just A Hobby

A student made documentary exploring the money that can earned through eSports. This documentary is meant to educate and influence the older generation(mainly focused in New Zealand).Filled with stats and insight about the eSports genre as a whole.

Here to view Gaming, More Than Just A Hobby

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